The Project

Along with the tourism sector, cultural and creative sectors are among the most affected by the COVID-19 pandemic. The crisis has had its toll with major disruptions in visitation, being the hardest hit by social distancing measures, described as a culture shock; this resulted in an undeniable financial impact on the running of small and medium sized arts and culture institutions. This turnaround of events, led the sector to rapidly accelerated digitalisation. 

The response from the vast majority of these institutions in Europe included a rapid shift towards digital visitation and digital curation. This ‘forced’ shift for cultural organisations to focus on their “virtual museum resources, e-learning, and online collections”, exposed some of the pre-existing vulnerabilities in the cultural sector, especially in relation to digital curation and the lack of digital skills among cultural professionals. 

The Erasmus+ Project “BoostDigiCulture” seeks to tackle these challenges and hopes to set the foundation for a sustainable and inclusive professional development framework of open educational resources and practices, designed to enhance the digital competences of cultural professionals with low digital skills, especially those working in small and medium sized cultural institutions in the partner countries and beyond.

Impact

The project aims to enhance the capacity of adult cultural professionals in implementing digital culture in their institutional agenda and promote awareness on the importance of digital readiness and training for adult cultural professionals for institutional resilience and sustainability. Also, its goal is to design, implement and validate a sustainable professional development framework of resources and services for digital upskilling of these adult learners and support adult cultural professionals to safeguard the inclusive nature of digital culture through their online institutional offerings. Finally, it aims to provide evidence about online audience engagement and interaction with digital culture.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. 2021-1-DE02-KA220-ADU-000035248

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